Growing up through the early nineties I was introduced to video games at a very young age and was always intrigued with how they are made. Each new release that I got my hands on amazed me with new mechanics, puzzles and environments that progressed and improved each time.
I began my journey as a game developer throughout my teen years by simply editing sound files in a game’s installation directory. After playing Half-Life/ Counter Strike I found the Hammer editor through Steam and started playing around with level design.
My knowledge of the customer facing and sales side of the games industry is extensive, working for a video games retailer in a managerial role for several years as well as assisting a licenced clothing brand who have deep and friendly connections with many famous publishers and developers.
I am currently studying a games design course with a focus on story development.